Friday, 8 November 2013
LANGUAGE GAMES
10 reasons to use games
in language teaching
1. Games create a context for meaningful communication
Certain games do this more obviously than others, but all
games do this to a certain extent. Even when the game revolves around discrete
language items, such as we would see in a spelling game, meaningful
communication occurs because learners need to process how to play the game, as
well communicating about the game before, during, and after.
2. This meaningful communication serves as a basis for
comprehensible input
The comprehensible input is, basically, what learners
understand as they listen and read, interaction to enhance comprehensibility,
such as asking for repetition or giving examples. It also leads to and
comprehensible output, as learners are speaking and/or writing so that their
peers can understand.
3. Games add interest to what learners find boring
Learning a language involves long-term effort and, as we all
know from experience, maintaining interest can mean sustaining effort. This is
difficult even for the most committed learner. Shaping a learning task in the
form of a game often piques the interest of learners who see it as something
different to what they normally do in class.
4. Games can be used with all the language skills
Games can be tailored so that there is a focus on listening,
speaking, reading, or writing. Moreover, you will often find that a combination
of skills is involved in the same game. They are therefore a great tool for
appealing to different types of learners at the same time.
5. Games offer a fun experience
When we play games, we get excited; it’s as simple as that.
The emotions aroused when learners play games add variety to what is often a
sterile, serious process of language learning.
6. Games encourage participation from all learners
The game format, due to the variety and intensity that it may
offer, can do wonders in lowering anxiety and encouraging, quieter learners to
participate, especially when games are played in small groups (see point nine).
7. Games are learner-centered activities
Games are truly learner-centered in that learners are not
only highly active when playing games, but also in that we can organize the
working of games so that our learners adopt the role of leaders, with teachers
as mere facilitators.
8. Games work outside of class
We see game formats used everywhere. Therefore, it should be
no surprise that many games can also be played outside of class. Therefore,
they present a means for learners to use the language outside of class time.
9. Games promote cooperative learning
Most game formats work well with small groups, thereby
creating a setting for learners to develop their skills in working with others.
Other benefits of group games include:
The need for cooperation encourages the building of team
spirit and can have a positive knock-on effect in classroom dynamics.
Many games involve a degree of competition, although this is
not always the case. Furthermore, this can be a healthy thing, as long as the
stakes aren’t too high.
Many game formats encourage everyone to take a turn, rather
than letting some learners do all the talking. Games therefore encourage
egalitarian participation.
10. Games fit into multiple intelligence theory
Game activities relate really well to a variety of
intelligences (for more about Howard Gardner’s theory, click here).
Here are a few examples:
Game activities which contain a hands-on element, such as
cards, spinners, or pieces engage with bodily / kinesthetic intelligence
Group games always require discussion and therefore involve
interpersonal intelligence
Game tasks with visual input engage with visual/spatial
intelligence
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